Download Age of Sail ll: Prima Official Strategy Guide by Prima Temp Authors, Talonsoft Inc. PDF

By Prima Temp Authors, Talonsoft Inc.

ISBN-10: 0761532595

ISBN-13: 9780761532590

Wage campaigns and reside history!

Grab a replica of Age of Sail II: Prima's reliable technique Guide sooner than you command your ships to victory. Prima's advisor can help you capitan the main memorable send in heritage, delivering you Prima's support. Prima's reputable process consultant give's you:

• A primary thesaurus of naval phrases for specialist send navigation and management
• distinctive info on send layout for identity of enemy and allied ships
• powerful education advice for specialist seamen and landlubbers alike
• severe naval concepts for a hundred old missions
• tips about surviving conflict in single-player mode and multiplayer mode

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Additional info for Age of Sail ll: Prima Official Strategy Guide

Example text

Originally classified ships of the line, their assignments changed quickly. Too weak to fight in a battle line, these ships came to serve as flagships for cruiser squadrons. Frigate A fourth- or fifth-rate ship, frigates were too small to stand in the battle line. The most versatile warship built, the frigate served a variety of purposes ranging from raiding commerce to scouting for the fleet. They were used primarily as scouting ships during wartime, and to defend shipping lanes against pirates who lacked the fortitude to fight back.

Captains had wide authority to decide appropriate punishments. Captains “soft” on their sailors were considered weak and rarely inspired a crew’s loyalty and attention to duty. Harsh captains were equally unpopular. A good captain had to strike a balance that made him seem hard, but fair. Flogging was a popular form of shipboard punishment during this period. Usually it was carried out by the boatswain’s mates in the presence of the entire crew. As part of his punishment, the victim often created the flogging instrument by unraveling half a short length of rope.

Just remember that, when and if you achieve superiority, engaging at close range will afford you far greater advantages. com Prima’s Official Strategy Guide • Never let the enemy know what you’re about to do. Keep the opposition reacting to your actions and uncertain of what’s to come. You can fool your opponents in a number of ways. If you switch to full sails, they’ll conclude you’re about to flee or make some other maneuver requiring substantial speed. If you then execute a move that could have been done under battle sails, you force the enemy commander to rethink his or her response, and possibly lose some advantage for a moment.

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